In this age of information overload, effective health communication is no longer a one-way transmission of information, but rather requires stimulating public initiative and choice. Designing the learning process as a gamified "choice-exploration" cycle can significantly enhance participant engagement and retention. The interactive spinning wheel, a classic tool for random selection and direction, has been given a new educational mission in this context: it encapsulates knowledge about various infectious diseases behind equal options, allowing visitors to randomly or autonomously "unlock" a learning topic by "spinning"—a ritualistic and slightly uncertain action. This model not only increases the fun and anticipation of learning, but more importantly, it metaphorically represents the inherent uncertainty of infectious disease risks—we cannot predict what pathogen we might encounter next, thus requiring broad knowledge and preparation. The "Common Infectious Diseases" exhibit cleverly